“In comparison to the balance of the original dice mechanic, the Beyblades resolution skewed a little more in favour of success,” Starke admitted, “giving each result band an equal chance at winning out, as opposed to the 3-2-1 balance in the original game.” Image: Spenser Starke. Starke replaced this with three different coloured Beyblades, each one corresponding to a different measure of success, whichever Beyblade was victorious in the battle - the Beyblade left spinning - would determine the level of success. Normally, players answer a selection of questions by rolling dice and taking the highest result, with each result fitting into one of three bands that will decide what measure of success the players have. To avoid this dip in pace, Starke had the Beyblade battles be used in place of engagement rolls in the game, which occur whenever players are in the mission phase of the game and the games master needs to determine the kind of situation players find themselves in at the beginning. “I knew I had to implement the Beyblade battles carefully because they can take up to 30 seconds or more to resolve sometimes,” Starke said, “I didn’t want to be using them for every roll the players make during the game, as it would slow down the momentum.” Starke decided to attempt to design a version of Blades in the Dark that would involve players using Beyblades, choosing to switch out the usual dice-rolling mechanics found in the original tabletop roleplaying game for Beyblade battles - which have players firing out their Beyblades against each other within a contained arena, until only one is left spinning. And it was WILD ? /1mh5nNaoKd- Spenser Starke (he/him) NovemTo see this content please enable targeting cookies.
Tonight and and I played our first session of Beyblades In The Dark, which is just Blades In The Dark hacked to use Beyblades for our Engagement Rolls.
“The idea came during a Lancer - a tabletop RPG about piloting mechs - campaign”, explained Starke, “talking about what we wanted to run when we finished and discussing Blades in the Dark, one of our players made a Beyblades in the dark pun and we couldn’t get it out of our heads.”
#BEST BEYBLADE BATTLE GAME SERIES#
In the short video posted, the players could be seen firing off the spinning toys originally made popular during the 2000s - thanks to an accompanying manga and anime series - next to a copy of the core rulebook for Blades in the Dark.ĭicebreaker reached out to Starke to learn more about the RPG hack, to which they replied that the idea was initially driven by the pun found in the name itself. In a tweet posted on the Critical Role producer’s account, Starke revealed that they had created an unofficial hack for the dark fantasy RPG Blades in the Dark, called Beyblades in the dark. Spenser Starke, the creator of tabletop roleplaying game Alice is Missing and a producer for the actual play series Critical Role, has created an unofficial hack for the TRPG Blades in the Dark.